August 16, 2013hkalternate reality, community, cultural hacking, discourse, philosophy, social artNo Comments
Whatever you encounter, however normal signs in life might feel, there is always the opportunity to look at them from a different perspective, a different angle. It is the start, this attitude which enables you to deconstruct and reconstruct the world around you.
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September 26, 2011hkalternate reality, cross media, gaming, simulacra, social impact, transmediaNo Comments
To be on the run can indeed be big fun. Sometimes it does not matter if you are the rabbit or the hunting dog. Sometimes it very much does. The scheme of “Catch Me If You Can” (see the movie with DiCaprio striking the same chord AND being based on a true story) gets already […]
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April 18, 2011hkalternate reality, community, cross media, cultural hacking, gaming, transmediaNo Comments
David Hon was Director of Play at Mind Candy where he directed one of the first commercially successful Alternate Reality Games called “Perplex City” and is now Co-Founder and CCO of SixToStart. He shortly outlines the perspective of transmedia storytelling citing his own work with Publisher Penguin and why transmedia might change from the “next […]
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February 19, 2011hkalternate reality, community, cross media, social impact, viralNo Comments
If you ever thought about what Al Gore is producing besides saving the planet from becoming a CO2 Greenhouse then see the newest spawn “BAR KARMA”, a brave attempt to evolve TV with interactivity on his channel current.com. from http://current.com/shows/bar-karma/93002899_once-upon-a-timeline-bar-karma-sneak-peek.htm “A guy walks into a bar…” – what may sound like a the beginning of […]
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February 14, 2011hkalternate reality, community, social art, social impactNo Comments
About making your own rules, if you need them…
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December 29, 2010hkalternate reality, cultural hacking, social art, social impactNo Comments
Undergraduate students were assigned the task of spending from fifteen minutes to an hour in their homes viewing its activities while assuming that they were boarders in the household. They were instructed not to act out the assumption. Thirty-three students reported their experiences. [. . .] “A short, stout man entered the house, kissed me […]
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December 8, 2010hkalternate reality, community, cultural hacking, social impactNo Comments
Quantitative easing playfully explained. Watch this, check it for yourself, open the window and scream:’I’M AS MAD AS HELL, AND I’M NOT GOING TO TAKE THIS ANYMORE!’ We want you to get up right now, sit up, go to your windows, open them and stick your head out and yell – ‘I’m as mad as […]
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August 26, 2010hkalternate reality, community, social art, social impact, UncategorizedNo Comments
When an old buddhist monk visited France and saw some pensioners playing petanque he was quite surprised by that and said something like this: “How can they be playing like children and wasting their time, when there are much more important things to do? In our country people of this age go into seclusion and […]
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August 26, 2010hkalternate reality, community, gaming, social art, social mediaNo Comments
By now, we’re used to letting Facebook and Twitter capture our social lives on the web — building a “social layer” on top of the real world. At TEDxBoston, Seth Priebatsch looks at the next layer in progress: the “game layer,” a pervasive net of behavior-steering game dynamics that will reshape education and commerce.
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August 3, 2010hkalternate reality, community, cultural hacking, gaming, social art, social impactNo Comments
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