August 16, 2013hkalternate reality, community, cultural hacking, discourse, philosophy, social artNo Comments
Whatever you encounter, however normal signs in life might feel, there is always the opportunity to look at them from a different perspective, a different angle. It is the start, this attitude which enables you to deconstruct and reconstruct the world around you.
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January 8, 2012hkcommunity, cross media, discourse, gaming, social art, social impact, social media, storytelling, transmediaNo Comments
Are we simple individuals who meet and connect only because it is useful for survival and reproduction? Or is there more about our social behaviour which especially emerges when we act and think as a group or “hive”?
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February 14, 2011hkalternate reality, community, social art, social impactNo Comments
About making your own rules, if you need them…
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December 29, 2010hkalternate reality, cultural hacking, social art, social impactNo Comments
Undergraduate students were assigned the task of spending from fifteen minutes to an hour in their homes viewing its activities while assuming that they were boarders in the household. They were instructed not to act out the assumption. Thirty-three students reported their experiences. [. . .] “A short, stout man entered the house, kissed me […]
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October 28, 2010hkcommunity, gaming, social art, viralNo Comments
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October 5, 2010hkdesign, gaming, social art, social impact, viralNo Comments
Already a classic. Paintballing by Grant Orchard, collected by Future Shorts .
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September 9, 2010hkcultural hacking, design, social art, social impactNo Comments
SUPERFLEX is a Danish artists’ group founded and directed by Jakob Fenger, Rasmus Nielsen and Bjørnstjerne Christiansen. It has been working since 1993 on a series of projects related to economic forces, democratic production conditions and self-organisation. The artists have examined alternative energy production methods (Supergas) and commodity production in Brazil, Thailand and Europe in […]
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August 26, 2010hkalternate reality, community, social art, social impact, UncategorizedNo Comments
When an old buddhist monk visited France and saw some pensioners playing petanque he was quite surprised by that and said something like this: “How can they be playing like children and wasting their time, when there are much more important things to do? In our country people of this age go into seclusion and […]
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August 26, 2010hkalternate reality, community, gaming, social art, social mediaNo Comments
By now, we’re used to letting Facebook and Twitter capture our social lives on the web — building a “social layer” on top of the real world. At TEDxBoston, Seth Priebatsch looks at the next layer in progress: the “game layer,” a pervasive net of behavior-steering game dynamics that will reshape education and commerce.
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August 3, 2010hkalternate reality, community, cultural hacking, gaming, social art, social impactNo Comments
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