November 21, 2014admincross media, fine artNo Comments
Unveiled on 3rd of June this year the exhibition of Heinz MackĀ“s “The Sky Over Nine Columns” will end in 3 days – on Sunday the 23rd of November – after more than five months glitter in different light over the lagoon of Venice. NORmALUM supported and created the multiplatform campaign for telling the story […]
Read More
August 16, 2013hkalternate reality, community, cultural hacking, discourse, philosophy, social artNo Comments
Whatever you encounter, however normal signs in life might feel, there is always the opportunity to look at them from a different perspective, a different angle. It is the start, this attitude which enables you to deconstruct and reconstruct the world around you.
Read More
February 1, 2013hkcommunity, social impact, storytellingNo Comments
How does it feel to get a story told around the campfire? So different from a 3D-IMAX movie experience? The warmth of the fire at your fingertips? What does really move us in a story somebody tells us? Are we alone in understanding them, acting on them, being inspired by them? Or is there an […]
Read More
July 17, 2012hkpoetry, wordplayNo Comments
When sitting on your own, in darkness, at night, being open to the things you do NOT see but only hear and imagine, you may as well imagine something better than future anticipated with fear…
Read More
January 8, 2012hkcommunity, cross media, discourse, gaming, social art, social impact, social media, storytelling, transmediaNo Comments
Are we simple individuals who meet and connect only because it is useful for survival and reproduction? Or is there more about our social behaviour which especially emerges when we act and think as a group or “hive”?
Read More
December 29, 2011hkcross media, film, gaming, neuroscience, social impact, storytelling, transmediaNo Comments
Are YOU there, immersed, while you are walking through the streets in your town or village? Are you really there when you are playing a game and forget the time and where you actually are? What happens to your sense of NOW…
Read More
November 7, 2011hkfilm, gaming, social impact, storytellingNo Comments
How to add to the prophetic notion of this short overview of the potential of video games for storytelling other than affirming it? “From the powerful cinematic experiences of mainstream gaming, to the hyper-personal environments of indie games, we are in the midst of an explosion of gaming activity that, as some predict, will continue […]
Read More
September 26, 2011hkalternate reality, cross media, gaming, simulacra, social impact, transmediaNo Comments
To be on the run can indeed be big fun. Sometimes it does not matter if you are the rabbit or the hunting dog. Sometimes it very much does. The scheme of “Catch Me If You Can” (see the movie with DiCaprio striking the same chord AND being based on a true story) gets already […]
Read More
May 2, 2011hkcommunity, cultural hacking, gaming, social impactNo Comments
Katie Salen from New Learning Institute on Vimeo. The co-author and editor of the renowned classics of Game Design literature “Rules of Play” and “The Game Design Reader” (both MIT Press) is dealing with a quite practical issue in this prototype middle grade school: How do pupils form a worldview through gaming as well as […]
Read More
April 18, 2011hkalternate reality, community, cross media, cultural hacking, gaming, transmediaNo Comments
David Hon was Director of Play at Mind Candy where he directed one of the first commercially successful Alternate Reality Games called “Perplex City” and is now Co-Founder and CCO of SixToStart. He shortly outlines the perspective of transmedia storytelling citing his own work with Publisher Penguin and why transmedia might change from the “next […]
Read More