January 8, 2012hkcommunity, cross media, discourse, gaming, social art, social impact, social media, storytelling, transmediaNo Comments
Are we simple individuals who meet and connect only because it is useful for survival and reproduction? Or is there more about our social behaviour which especially emerges when we act and think as a group or “hive”?
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December 29, 2011hkcross media, film, gaming, neuroscience, social impact, storytelling, transmediaNo Comments
Are YOU there, immersed, while you are walking through the streets in your town or village? Are you really there when you are playing a game and forget the time and where you actually are? What happens to your sense of NOW…
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November 7, 2011hkfilm, gaming, social impact, storytellingNo Comments
How to add to the prophetic notion of this short overview of the potential of video games for storytelling other than affirming it? “From the powerful cinematic experiences of mainstream gaming, to the hyper-personal environments of indie games, we are in the midst of an explosion of gaming activity that, as some predict, will continue […]
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September 26, 2011hkalternate reality, cross media, gaming, simulacra, social impact, transmediaNo Comments
To be on the run can indeed be big fun. Sometimes it does not matter if you are the rabbit or the hunting dog. Sometimes it very much does. The scheme of “Catch Me If You Can” (see the movie with DiCaprio striking the same chord AND being based on a true story) gets already […]
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May 2, 2011hkcommunity, cultural hacking, gaming, social impactNo Comments
Katie Salen from New Learning Institute on Vimeo. The co-author and editor of the renowned classics of Game Design literature “Rules of Play” and “The Game Design Reader” (both MIT Press) is dealing with a quite practical issue in this prototype middle grade school: How do pupils form a worldview through gaming as well as […]
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April 18, 2011hkalternate reality, community, cross media, cultural hacking, gaming, transmediaNo Comments
David Hon was Director of Play at Mind Candy where he directed one of the first commercially successful Alternate Reality Games called “Perplex City” and is now Co-Founder and CCO of SixToStart. He shortly outlines the perspective of transmedia storytelling citing his own work with Publisher Penguin and why transmedia might change from the “next […]
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April 4, 2011hkcommunity, gaming, social impactNo Comments
A year has gone. 2010 F.R.O.G. was a descent and inspiring place to share positive ideas about gaming – fully compatible with the organisers`s incentive (Positveprädikatisierung von Computer & Konsolenspielen) and something you did not want to miss if you are somehow connected to games – and happen to live in Vienna. This year´s conference […]
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October 28, 2010hkcommunity, gaming, social art, viralNo Comments
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October 5, 2010hkdesign, gaming, social art, social impact, viralNo Comments
Already a classic. Paintballing by Grant Orchard, collected by Future Shorts .
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September 17, 2010hkcommunity, gaming, social impactNo Comments
“Games are about doing, games are about solving problems, accomplishing goals. And moreover, stories make the process of remember and explaining present to consciousness. It´s not just that we use stories to indulge our desire, to observe the behavior of other humans and think about their motivations and analyze their social behavior, and use language […]
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