August 26, 2010hkalternate reality, community, gaming, social art, social mediaNo Comments
By now, we’re used to letting Facebook and Twitter capture our social lives on the web — building a “social layer” on top of the real world. At TEDxBoston, Seth Priebatsch looks at the next layer in progress: the “game layer,” a pervasive net of behavior-steering game dynamics that will reshape education and commerce.
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August 25, 2010hkcommunity, gaming, social impactNo Comments
Kwang Lim tells about his collegue Sven Feldman applying a Game Theory Concept – The Gale-Shapley Mechanism – to help a city council matching children to kindergartens. The problems so far were e.g. inefficient matching, an incentive for parents to misrepresent their preferences, and “justified envy“, whereby a student prefers a school S that she […]
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August 24, 2010hkcommunity, gaming, social impactNo Comments
It’s no secret that social games are one of the hottest (and potentially most lucrative) aspects of social networks today. But it’s a mistake to think that casual, social network-based games are just for web geeks. A new study from market research firm NPD Group shows that one out of every five Americans over the […]
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August 3, 2010hkalternate reality, community, cultural hacking, gaming, social art, social impactNo Comments
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July 29, 2010hkcultural hacking, gaming, simulacraNo Comments
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July 28, 2010hkalternate reality, gamingNo Comments
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