Palace

Prototype of a first-person 3D story architecture with modern & ancient neurocognitive methods.

The setting is conceived as a mix of historical Chinese and Western Cyberpunk/Solarpunk.

The balance of story, game mechanics and interaction is tested using a specific application, the “Chinese Room” from the historical time of the Romance of the Three Kingdoms (short ROTK, 220-280 AD). The learning goal should enable and test the apprehension of written Chinese.